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Realtime Trail Projection

Playing around with Unity Raycast on different primitive colliders. I keep tracks of every collision point and distance, to assign them a trail object. Moving the parent result in a crazy experience, expecially in VR .

Realtime Trail Projection - recorded video.

Frame of the recorded video, trails are following collider's surface.

Frame of the recorded video, trails are following collider's surface.

Simple fantasy ground material made in Substance Designer.

Simple fantasy ground material made in Substance Designer.

Some details of the scripting section, visualizing contact points and relative distances from the center.

Some details of the scripting section, visualizing contact points and relative distances from the center.